{
  "schemaVersion": 2,
  "status": "community-with-direct-wiki-checks",
  "version": "aaa517aae76f3d8dbc88448f1a2c13cd8808569b",
  "collectedAt": "2026-10-20T20:39:29.996230+00:00",
  "source": {
    "title": "clash-of-clans-data（作者声明整理自 Clash of Clans Wiki）",
    "url": "https://github.com/chiefpansancolt/clash-of-clans-data/tree/aaa517aae76f3d8dbc88448f1a2c13cd8808569b",
    "commitDate": "2026-10-04T00:57:34Z",
    "directWikiVerified": false
  },
  "labels": {
    "entities": {
      "cannon": "加农炮",
      "archer-tower": "箭塔",
      "mortar": "迫击炮",
      "air-defense": "防空火箭",
      "wizard-tower": "法师塔",
      "air-sweeper": "空气炮",
      "hidden-tesla": "特斯拉电磁塔",
      "bomb-tower": "炸弹塔",
      "x-bow": "X连弩",
      "inferno-tower": "地狱之塔",
      "eagle-artillery": "天鹰火炮",
      "scattershot": "投石炮",
      "builders-hut": "建筑工人小屋",
      "spell-tower": "法术塔",
      "monolith": "巨石碑",
      "multi-archer-tower": "多管箭塔",
      "multi-gear-tower": "多功能箭塔",
      "firespitter": "火焰喷射器",
      "ricochet-cannon": "跳弹加农炮",
      "super-wizard-tower": "超级法师塔",
      "crafting-station": "锻造站",
      "town-hall": "大本营",
      "builder-hall": "建筑大师大本营",
      "army-camp": "兵营",
      "barracks": "训练营",
      "dark-barracks": "暗黑训练营",
      "spell-factory": "法术工厂",
      "dark-spell-factory": "暗黑法术工厂",
      "laboratory": "实验室",
      "workshop": "攻城机器工坊",
      "pet-house": "战宠小屋",
      "blacksmith": "铁匠铺",
      "hero-hall": "英雄殿堂",
      "hero-banner": "英雄旗帜",
      "clan-castle": "部落城堡",
      "gold-mine": "金矿",
      "gold-storage": "储金罐",
      "elixir-collector": "圣水收集器",
      "elixir-storage": "圣水瓶",
      "dark-elixir-drill": "暗黑重油钻井",
      "dark-elixir-storage": "暗黑重油罐",
      "wall": "城墙",
      "bomb": "炸弹",
      "air-bomb": "空中炸弹",
      "giant-bomb": "巨型炸弹",
      "spring-trap": "弹簧陷阱",
      "seeking-air-mine": "搜空地雷",
      "skeleton-trap": "骷髅陷阱",
      "tornado-trap": "飓风陷阱",
      "giga-bomb": "巨型爆炸陷阱",
      "helper-hut": "帮手小屋",
      "bobs-hut": "B.O.B小屋",
      "builders-apprentice": "建筑工人学徒",
      "lab-assistant": "实验室助手",
      "alchemist": "炼金术士",
      "prospector": "勘探员",
      "double-cannon": "双管加农炮",
      "crusher": "撼地巨石",
      "firecrackers": "防空火炮",
      "guard-post": "守卫岗哨",
      "air-bombs": "空中炸弹发射器",
      "multi-mortar": "多管迫击炮",
      "roaster": "熔岩火炮",
      "giant-cannon": "巨型加农炮",
      "mega-tesla": "超级特斯拉电磁塔",
      "lava-launcher": "熔岩发射器",
      "ottos-outpost": "奥托前哨站",
      "builder-barracks": "建筑大师训练营",
      "star-laboratory": "星空实验室",
      "healing-hut": "治疗小屋",
      "reinforcement-camp": "增援营地",
      "battle-machine-altar": "战争机器祭坛",
      "battle-copter-altar": "战争直升机祭坛",
      "gem-mine": "宝石矿井",
      "clock-tower": "时光钟楼",
      "bob-control": "B.O.B控制室",
      "mine": "地雷",
      "mega-mine": "超级地雷",
      "push-trap": "推板陷阱",
      "barbarian-king": "野蛮人之王",
      "archer-queen": "弓箭女皇",
      "grand-warden": "大守护者",
      "royal-champion": "飞盾战神",
      "minion-prince": "亡灵王子",
      "dragon-duke": "飞龙公爵",
      "battle-machine": "战争机器",
      "battle-copter": "战争直升机",
      "barbarian-puppet": "野蛮人木偶",
      "rage-vial": "狂暴药水瓶",
      "earthquake-boots": "地震金靴",
      "vampstache": "治疗胡须",
      "giant-gauntlet": "巨型手套",
      "spiky-ball": "尖刺足球",
      "archer-puppet": "弓箭手木偶",
      "invisibility-vial": "隐形药水瓶",
      "giant-arrow": "巨型箭矢",
      "healer-puppet": "天使木偶",
      "frozen-arrow": "冰封箭矢",
      "magic-mirror": "克隆魔镜",
      "eternal-tome": "永恒书卷",
      "life-gem": "生命宝石",
      "rage-gem": "狂暴宝石",
      "healing-tome": "治疗书卷",
      "fireball": "巨大火球",
      "lavaloon-puppet": "熔岩气球玩偶",
      "royal-gem": "皇家宝石",
      "seeking-shield": "寻踪飞盾",
      "hog-rider-puppet": "野猪骑士木偶",
      "haste-vial": "急速药水瓶",
      "rocket-spear": "火箭飞矛",
      "electro-boots": "雷电战靴",
      "dark-orb": "暗黑魔球",
      "metal-pants": "铁甲短裤",
      "henchmen-puppet": "护卫玩偶",
      "snake-bracelet": "灵蛇手镯",
      "action-figure": "动作人偶",
      "rocket-backpack": "火箭背包",
      "electro-fangs": "雷电獠牙",
      "lassi": "莱希",
      "electro-owl": "闪枭",
      "mighty-yak": "大牦",
      "unicorn": "独角",
      "frosty": "冰牙",
      "diggy": "地兽",
      "poison-lizard": "猛蜥",
      "phoenix": "凤凰",
      "spirit-fox": "灵狐",
      "angry-jelly": "愤怒水母",
      "sneezy": "阿啾",
      "greedy-raven": "贪婪渡鸦",
      "barbarian": "野蛮人",
      "archer": "弓箭手",
      "giant": "巨人",
      "goblin": "哥布林",
      "wall-breaker": "炸弹人",
      "balloon": "气球兵",
      "wizard": "法师",
      "healer": "天使",
      "dragon": "飞龙",
      "pekka": "皮卡超人",
      "baby-dragon": "飞龙宝宝",
      "miner": "掘地矿工",
      "electro-dragon": "雷电飞龙",
      "yeti": "大雪怪",
      "dragon-rider": "龙骑士",
      "electro-titan": "雷霆泰坦",
      "root-rider": "根蔓骑士",
      "thrower": "巨矛投手",
      "meteor-golem": "陨石戈仑",
      "minion": "亡灵",
      "hog-rider": "野猪骑士",
      "valkyrie": "瓦基丽武神",
      "golem": "戈仑石人",
      "witch": "女巫",
      "lava-hound": "熔岩猎犬",
      "bowler": "巨石投手",
      "ice-golem": "戈仑冰人",
      "headhunter": "英雄猎手",
      "apprentice-warden": "守护者学徒",
      "druid": "德鲁伊",
      "furnace": "烈焰熔炉",
      "lightning-spell": "雷电法术",
      "healing-spell": "疗伤法术",
      "rage-spell": "狂暴法术",
      "jump-spell": "弹跳法术",
      "freeze-spell": "冰冻法术",
      "clone-spell": "镜像法术",
      "invisibility-spell": "隐形法术",
      "recall-spell": "回溯法术",
      "revive-spell": "复苏法术",
      "totem-spell": "图腾法术",
      "poison-spell": "毒药法术",
      "earthquake-spell": "地震法术",
      "haste-spell": "急速法术",
      "skeleton-spell": "骷髅法术",
      "bat-spell": "蝙蝠法术",
      "overgrowth-spell": "疯狂蔓生法术",
      "ice-block-spell": "冰障法术",
      "wall-wrecker": "攻城战车",
      "battle-blimp": "攻城飞艇",
      "stone-slammer": "攻城气球",
      "siege-barracks": "攻城训练营",
      "log-launcher": "攻城滚木车",
      "flame-flinger": "攻城烈焰车",
      "battle-drill": "攻城钻机",
      "troop-launcher": "部队发射器",
      "sky-wagon": "空中战车",
      "super-barbarian": "超级野蛮人",
      "super-archer": "超级弓箭手",
      "super-giant": "超级巨人",
      "sneaky-goblin": "隐秘哥布林",
      "super-wall-breaker": "超级炸弹人",
      "rocket-balloon": "火箭气球兵",
      "super-wizard": "超级法师",
      "super-dragon": "超级飞龙",
      "inferno-dragon": "地狱飞龙",
      "super-miner": "超级矿工",
      "super-yeti": "超级大雪怪",
      "super-minion": "超级亡灵",
      "super-hog-rider": "超级野猪骑士",
      "super-valkyrie": "超级瓦基丽武神",
      "super-witch": "超级女巫",
      "ice-hound": "寒冰猎犬",
      "super-bowler": "超级巨石投手",
      "raged-barbarian": "狂暴野蛮人",
      "sneaky-archer": "隐秘弓箭手",
      "boxer-giant": "巨人拳击手",
      "beta-minion": "异变亡灵",
      "bomber": "炸弹兵",
      "cannon-cart": "加农炮战车",
      "night-witch": "暗夜女巫",
      "drop-ship": "骷髅气球",
      "power-pekka": "超级皮卡",
      "hog-glider": "飞猪骑士",
      "electrofire-wizard": "电火法师",
      "dark-crown": "暗黑皇冠",
      "fire-heart": "烈焰之心",
      "flame-blower": "助燃器",
      "frost-flake": "冷冽冰晶",
      "heroic-torch": "英雄火炬",
      "meteor-staff": "陨石法杖",
      "monolith-arrow": "擎天箭矢",
      "noble-iron": "贵族哑铃",
      "revenge-deck": "反击卡组",
      "stick-horse": "木棍马驹",
      "stun-blaster": "爆震器",
      "portal-pendant": "传送吊坠",
      "angry-spell": "愤怒法术",
      "ruin-witch": "废墟女巫",
      "cake-a-pult": "蛋糕投石器",
      "crusher-mortar": "重锤迫击炮",
      "flame-spinner": "旋焰塔",
      "hero-bell": "英雄钟",
      "hero-hunter": "英雄猎塔",
      "hook-tower": "钩索塔",
      "light-beam": "光束塔",
      "revenge-tower": "复仇塔",
      "logger": "伐木守卫",
      "longshot": "神射守卫",
      "smasher": "重锤守卫",
      "bomb-hive": "炸弹蜂巢",
      "hot-candle": "炽热蜡烛"
    },
    "aliases": {
      "cannon": [
        "大炮",
        "炮台"
      ],
      "archer-tower": [
        "弓箭塔"
      ],
      "barbarian-king": [
        "蛮王",
        "男王"
      ],
      "archer-queen": [
        "女王",
        "女皇"
      ],
      "grand-warden": [
        "咏王",
        "永王"
      ],
      "royal-champion": [
        "闰土",
        "盾王"
      ],
      "minion-prince": [
        "亡灵王"
      ],
      "dark-barracks": [
        "黑水训练营"
      ],
      "builders-hut": [
        "农民小屋"
      ],
      "archer-puppet": [
        "弓箭手玩偶"
      ],
      "barbarian-puppet": [
        "野蛮人玩偶"
      ],
      "dark-orb": [
        "暗黑法球"
      ],
      "earthquake-boots": [
        "地震战靴"
      ],
      "fireball": [
        "火球"
      ],
      "frozen-arrow": [
        "冰冻箭矢"
      ],
      "giant-gauntlet": [
        "巨人拳套"
      ],
      "haste-vial": [
        "急速药水"
      ],
      "healer-puppet": [
        "天使玩偶"
      ],
      "healing-tome": [
        "治愈书卷"
      ],
      "henchmen-puppet": [
        "跟班玩偶"
      ],
      "hog-rider-puppet": [
        "野猪骑士玩偶"
      ],
      "invisibility-vial": [
        "隐形药水"
      ],
      "magic-mirror": [
        "魔法镜像"
      ],
      "metal-pants": [
        "金属战裤"
      ],
      "rage-vial": [
        "狂暴药水"
      ],
      "rocket-spear": [
        "火箭长矛"
      ],
      "seeking-shield": [
        "追踪飞盾"
      ],
      "vampstache": [
        "吸血胡须"
      ],
      "sneezy": [
        "喷嚏兽",
        "阿嚏"
      ],
      "ricochet-cannon": [
        "弹跳加农炮"
      ],
      "dark-crown": [
        "暗黑王冠"
      ],
      "dragon-duke": [
        "巨龙公爵"
      ],
      "overgrowth-spell": [
        "蔓生法术"
      ]
    },
    "moduleNames": {
      "Hitpoints": "生命值",
      "Damage": "伤害",
      "Range": "射程",
      "Attack Speed": "攻击速度",
      "Damage Radius": "伤害范围",
      "Seconds Active": "持续时间",
      "Explosion Damage": "爆炸伤害",
      "Splash Radius": "溅射半径",
      "Burst Fire": "连发次数",
      "Hero DPS Boost": "英雄每秒伤害加成",
      "Hero HP Boost": "英雄生命值加成",
      "Poison Level": "毒药等级",
      "Attack Cooldown": "攻击间隔",
      "Stun Time": "眩晕时间"
    },
    "resources": {
      "Gold": "金币",
      "Elixir": "圣水",
      "Dark Elixir": "暗黑重油",
      "Builder Gold": "夜世界金币",
      "Builder Elixir": "夜世界圣水",
      "Gems": "宝石",
      "Gold or Elixir": "金币 / 圣水任选",
      "Builder Gold or Builder Elixir": "夜世界金币 / 圣水任选",
      "Shiny Ore": "蓝矿",
      "Glowy Ore": "紫矿",
      "Starry Ore": "星矿",
      "Unknown": "资源待核对",
      "Season Challenge Points": "赛季挑战积分"
    },
    "bases": {
      "home": "家乡",
      "builder": "夜世界"
    },
    "kinds": {
      "building": "建筑",
      "hero": "英雄",
      "equipment": "装备",
      "pet": "战宠",
      "helper": "帮手",
      "guardian": "守卫",
      "troop": "兵种",
      "spell": "法术",
      "siege": "攻城机器"
    },
    "categories": {
      "defense": "防御",
      "resource": "资源",
      "army": "军队",
      "traps": "陷阱",
      "walls": "城墙",
      "hall": "大本营",
      "other": "其他",
      "crafted": "锻造模块",
      "supercharge": "超充",
      "hero": "英雄",
      "common": "普通装备",
      "epic": "史诗装备",
      "pet": "战宠",
      "helper": "帮手",
      "guardian": "守卫",
      "elixir_troops": "圣水兵",
      "dark_troops": "暗黑兵",
      "troops": "兵种",
      "spells": "法术",
      "siege": "攻城机器",
      "super_troops": "超级兵"
    },
    "fields": {
      "portalTileRadius": "传送范围",
      "healingOnRedeploy": "重新部署治疗加成%",
      "hasteOnRedeploy": "重新部署急速秒数",
      "recallCapacity": "召回容量",
      "radius": "范围",
      "damageIncrease": "伤害加成",
      "speedIncrease": "移速加成",
      "buildingDamagePercent": "建筑伤害%",
      "unitsPerCamp": "每兵营数量",
      "infernoInitialDps": "地狱模式初始每秒伤害",
      "infernoDpsAfter1_5s": "1.5秒后每秒伤害",
      "infernoDpsAfter3_0s": "3秒后每秒伤害",
      "electroDps": "雷电模式每秒伤害",
      "electroDamagePerShot": "雷电模式每次伤害",
      "damagePerSecond": "每秒伤害",
      "dps": "每秒伤害",
      "damagePerHit": "每次伤害",
      "damagePerShot": "每次伤害",
      "hitpoints": "生命值",
      "hitpointIncrease": "生命值加成",
      "hpRecoveryIncrease": "生命恢复加成",
      "healthRecovery": "生命恢复",
      "dpsIncrease": "每秒伤害加成",
      "damage": "伤害",
      "stat": "模块属性",
      "sparkyStones": "火花石",
      "deathDamage": "摧毁伤害",
      "housingSpace": "部队容量",
      "troopCapacity": "部队容量",
      "spellCapacity": "法术容量",
      "spellStorageCapacity": "法术容量",
      "storageCapacity": "储量",
      "capacity": "容量",
      "productionRate": "每小时产量",
      "maxBuildings": "建筑上限",
      "maxTraps": "陷阱上限",
      "labLevelCap": "实验室等级上限",
      "wallRings": "壁垒之戒",
      "springCapacity": "弹飞容量",
      "duration": "持续时间",
      "damageRadius": "伤害半径",
      "postHitTileRange": "攻击范围",
      "workRate": "工作倍率",
      "heroSlots": "出战英雄数量",
      "heroLevelCaps": "英雄等级上限",
      "oreCapacity": "矿石容量",
      "unlockedUnit": "解锁兵种",
      "unlockedHero": "解锁英雄",
      "unlockedPet": "解锁战宠",
      "unlockedSpell": "解锁法术",
      "unlocksSpell": "解锁法术",
      "unlockedSiegeMachine": "解锁攻城机器",
      "equipmentUnlocked": "解锁装备",
      "maxEquipmentLevel": "装备等级上限",
      "siegeMachineCapacity": "攻城机器容量",
      "brainwashDuration": "控制持续时间",
      "stunDuration": "眩晕持续时间",
      "invisibilityDuration": "隐形持续时间",
      "reviveDuration": "复活持续时间",
      "healingPerSecond": "每秒治疗",
      "healingPerPulse": "每次治疗",
      "damageVsWalls": "对城墙伤害",
      "dpsOnResourceBuildings": "对资源建筑每秒伤害",
      "poisonMaxDps": "毒药最高每秒伤害",
      "poisonSpeedDecreasePercent": "毒药移速降低%",
      "poisonAttackRateDecreasePercent": "毒药攻速降低%",
      "frostmitesPerSummon": "每次召唤冰灵",
      "maxFrostmites": "冰灵数量上限",
      "goldElixirConversionMax": "金币圣水转化上限",
      "darkElixirConversionMax": "重油转化上限",
      "conversionBonusPercent": "转化额外奖励%",
      "shinyOreConversionMax": "蓝矿转化上限",
      "glowyOreConversionMax": "紫矿转化上限",
      "starryOreConversionMax": "星矿转化上限",
      "abilityDuration": "技能持续时间",
      "incomingDamageReduction": "所受伤害降低",
      "selfHealingPerSecond": "每秒自愈",
      "summonedBarbarians": "召唤野蛮人",
      "summonedArchers": "召唤弓箭手",
      "barbarianDamageIncrease": "野蛮人伤害加成",
      "barbarianSpeedIncrease": "野蛮人移速加成",
      "healing": "治疗",
      "heal": "治疗",
      "healerLevel": "天使等级",
      "healersSummoned": "天使数量",
      "summonedHealers": "召唤天使",
      "giantGiantLevel": "巨人等级",
      "giantArrowDamage": "箭矢伤害",
      "areaDamage": "范围伤害",
      "attackSpeedIncrease": "攻速加成",
      "movementSpeedIncrease": "移速加成",
      "attackRateIncrease": "攻击频率加成",
      "numberOfClones": "分身数量",
      "cloneDuration": "分身持续时间",
      "healingPerSecondIncrease": "每秒治疗加成",
      "hitpointRecovery": "生命恢复",
      "hitpointRecoveryIncrease": "生命恢复加成",
      "hitpointBoost": "生命值增益",
      "range": "射程",
      "normal": "标准",
      "extraStats": "额外属性",
      "weapon": "大本武器",
      "spawnedUnits": "召唤单位",
      "skeletonLevel": "骷髅等级",
      "shinyOre": "蓝矿",
      "glowyOre": "紫矿",
      "starryOre": "星矿",
      "fastAttack": "快速攻击模式",
      "troopLevel": "部队等级",
      "burnDps": "灼烧每秒伤害",
      "totalBurnDamage": "灼烧总伤害",
      "burnDamagePerTick": "每次灼烧伤害",
      "shotsPerBurst": "每轮发射数",
      "timeBetweenBursts": "每轮攻击间隔（秒）",
      "spawnCount": "生成数量",
      "abilityLevel": "技能等级",
      "boostDurationMinutes": "加速持续时间（分钟）",
      "timeGainedMinutes": "节省时间（分钟）",
      "damageVsHeroes": "对英雄伤害",
      "tantrumDamageBonus": "狂暴伤害加成（%）",
      "fierySneezeDamageMin": "火焰喷嚏最低伤害",
      "fierySneezeDamageMax": "火焰喷嚏最高伤害",
      "powerShotAttacks": "强力射击次数",
      "powerShotDamagePerHit": "强力射击每次伤害",
      "bouncingBombDamage": "弹跳炸弹伤害",
      "bouncingBombDamageVsWalls": "弹跳炸弹对城墙伤害",
      "boxerBlockDurationSeconds": "无敌护盾持续时间（秒）",
      "powerPunchDamage": "重拳伤害",
      "mortarDps": "迫击炮模式每秒伤害",
      "mortarDamagePerShot": "迫击炮模式每次伤害",
      "skeletonBombDamage": "骷髅炸弹伤害",
      "skeletonBombSkeletons": "骷髅炸弹骷髅数量",
      "batSummonCooldown": "召唤蝙蝠间隔（秒）",
      "batsPerSummon": "每次召唤蝙蝠数",
      "batsMax": "蝙蝠数量上限",
      "batSwarmCount": "蝙蝠群数量",
      "overchargeDamage": "过载伤害",
      "rageDurationSeconds": "狂暴持续时间（秒）",
      "cloakDurationSeconds": "隐形持续时间（秒）",
      "secondaryChainDamagePerShot": "二次连锁每次伤害",
      "dpsAfter2p5s": "2.5秒后每秒伤害",
      "dpsAfter7p5s": "7.5秒后每秒伤害",
      "skeletonCount": "骷髅数量",
      "projectileCount": "弹体数量",
      "spawnedSkeletonGliders": "生成骷髅滑翔机数量",
      "spawnedSkeletonsOnDeath": "摧毁后生成骷髅数量",
      "infernoDpsAfter1_7s": "1.7秒后每秒伤害",
      "infernoDpsAfter3_2s": "3.2秒后每秒伤害",
      "lastStandHitpoints": "最终形态生命值",
      "spawnedSkeletons": "生成骷髅数量",
      "drillInitialDps": "钻头初始每秒伤害",
      "drillDpsAfter1_5s": "钻头1.5秒后每秒伤害",
      "drillDpsAfter3s": "钻头3秒后每秒伤害",
      "chainDamagePerShot": "连锁每次伤害",
      "common": "普通",
      "epic": "史诗",
      "barbarianKing": "野蛮人之王",
      "archerQueen": "弓箭女皇",
      "minionPrince": "亡灵王子",
      "grandWarden": "大守护者",
      "royalChampion": "飞盾战神",
      "dragonDuke": "飞龙公爵",
      "dpsOnHeroes": "对英雄每秒伤害",
      "firstDecayStartSeconds": "首次衰减开始时间（秒）",
      "firstDecayEndSeconds": "首次衰减结束时间（秒）",
      "secondDecayStartSeconds": "二次衰减开始时间（秒）",
      "pushStrength": "击退距离（格）",
      "gearedUpFastAttack": "改装快速攻击模式",
      "builder": "建筑工人",
      "repairPerSecond": "每秒修复生命值",
      "repairPerHit": "每次修复生命值",
      "gearedUpBurst": "改装连发模式",
      "dpsInitial": "初始每秒伤害",
      "dpsAfter1p5s": "1.5秒后每秒伤害",
      "multiTarget": "多目标模式",
      "numberOfTargets": "目标数量",
      "bonusDamagePercent": "额外伤害（%）",
      "stage1": "第一阶段",
      "stage2": "第二阶段",
      "stage3": "第三阶段",
      "tertiaryChainDamagePerShot": "三次连锁每次伤害",
      "shockwaveDamagePerHit": "每次冲击波伤害",
      "damagePerShotMin": "最低每次伤害",
      "splashDamageMax": "最高溅射伤害",
      "splashDamageMin": "最低溅射伤害",
      "archerInvisibilityDuration": "弓箭手隐形时间",
      "maxHealthIncrease": "生命值最高提升（%）",
      "maxDamageIncrease": "伤害最高提升（%）",
      "projectileDamage": "弹体伤害",
      "slowDownPercent": "减速比例（%）",
      "slowDownDuration": "减速持续时间",
      "troopDamagePercent": "对部队伤害比例",
      "auraDps": "光环每秒伤害",
      "auraDamagePerHit": "光环每次伤害",
      "damageOnDefeat": "被击倒时伤害",
      "abilityDamage": "技能伤害",
      "slowDown": "减速比例",
      "abilityAttackSpeedIncrease": "技能攻速加成",
      "henchmenLevel": "护卫等级",
      "damageReductionIncrease": "所受伤害降低（%）",
      "summonedHogRiders": "召唤野猪骑士数量",
      "hogRiderLevel": "野猪骑士等级",
      "damagePerShotIncrease": "每次伤害加成",
      "summonedLavaloons": "召唤熔岩气球数量",
      "lavaloonLevel": "熔岩气球等级",
      "hpIncreasePercent": "生命值提升比例",
      "maxHpIncrease": "生命值提升上限",
      "clones": "分身数量",
      "cloneDps": "分身每秒伤害",
      "cloneHealth": "分身生命值",
      "cooldownTime": "冷却时间",
      "extraDamageBelow180": "额外伤害（180空间及以下）",
      "extraDamage181To250": "额外伤害（181—250空间）",
      "extraDamage251Plus": "额外伤害（251空间及以上）",
      "attackRange": "攻击范围",
      "numberOfAttacks": "攻击次数",
      "damageIncreasePercent": "伤害加成比例",
      "healPerCounter": "每次反击治疗量",
      "counterDamage": "反击伤害",
      "maxSummonedSnakes": "灵蛇数量上限",
      "snakeLevel": "灵蛇等级",
      "projectileDamagePerTarget": "每个目标受到的弹体伤害",
      "abilityTotalDamage": "技能总伤害",
      "healPerHit": "每次攻击治疗量",
      "damageWhenDestroyed": "摧毁时伤害",
      "flameMaxDps": "火焰最高每秒伤害",
      "lifetime": "存在时间（秒）",
      "pointBlankDamage": "近距离伤害",
      "pekkasSpawned": "生成皮卡数量",
      "wizardsSpawned": "生成法师数量",
      "barrelCount": "桶数量",
      "troopsSpawnedPerBarrel": "每桶生成部队数量",
      "minions": "亡灵",
      "balloons": "气球兵",
      "babyDragons": "飞龙宝宝",
      "troopLevels": "部队等级",
      "damageWhenDestroyedHitbox1": "摧毁伤害（内圈）",
      "damageWhenDestroyedHitbox2": "摧毁伤害（外圈）",
      "barbarians": "野蛮人",
      "archers": "弓箭手",
      "giants": "巨人",
      "wallBreakers": "炸弹人",
      "angerDuration": "愤怒持续时间（秒）",
      "spellDuration": "法术持续时间（秒）",
      "batsGenerated": "生成蝙蝠数量",
      "clonedCapacity": "镜像容量",
      "totalHealing": "总治疗量",
      "totalHealingOnHeroes": "对英雄总治疗量",
      "maxDamagePerSecond": "最高每秒伤害",
      "speedDecrease": "移速降低（%）",
      "attackRateDecrease": "攻速降低（%）",
      "recalledCapacity": "召回容量",
      "heroHealPercent": "英雄复活生命值（%）",
      "skeletonsGenerated": "生成骷髅数量",
      "totemHitpoints": "图腾生命值",
      "gold": "金币",
      "elixir": "圣水",
      "darkElixir": "暗黑重油",
      "name": "名称",
      "targets": "目标数量",
      "attackSpeed": "攻击间隔（秒）",
      "targetType": "攻击目标",
      "damageType": "伤害类型",
      "deathDamageRadius": "摧毁伤害半径（格）",
      "levels": "武器等级",
      "deathSpeedDecrease": "摧毁后移速降低（%）",
      "deathAttackRateDecrease": "摧毁后攻速降低（%）",
      "deathPoisonMaxDps": "摧毁后毒药最高每秒伤害",
      "deathPoisonDuration": "摧毁后毒药持续时间（秒）",
      "flameDuration": "火焰持续时间（秒）",
      "auraHpIncrease": "光环生命值加成（%）",
      "enraged": "狂暴状态",
      "healingPerSecondOnHeroes": "对英雄每秒治疗量",
      "healingPerPulseOnHeroes": "对英雄每次治疗量",
      "aura": "光环",
      "firemitesSpawned": "生成小火怪数量",
      "golemitesSpawned": "生成小戈仑石人数量",
      "poisonSpeedDecrease": "毒药移速降低（%）",
      "poisonAttackRateDecrease": "毒药攻速降低（%）",
      "deathFreezeTimeOnOffense": "进攻时摧毁冰冻时间（秒）",
      "deathFreezeTimeOnDefense": "防守时摧毁冰冻时间（秒）",
      "pupsOnOffense": "进攻时生成小熔岩犬数量",
      "pupsOnDefense": "防守时生成小熔岩犬数量",
      "freezeTime": "冰冻时间（秒）",
      "ruinKnightLevel": "废墟骑士等级",
      "maximumRuinKnightsSummoned": "废墟骑士数量上限",
      "skeletonsPerSummon": "每次召唤骷髅数量",
      "maxSkeletons": "骷髅数量上限",
      "wall": "城墙伤害"
    },
    "modes": {
      "normal": "标准",
      "gearedUpBurst": "改装连发模式",
      "gearedUp": "改装模式",
      "ground": "地面模式",
      "air": "空中模式",
      "multi": "多目标模式",
      "single": "单目标模式",
      "longRange": "远程模式",
      "shortRange": "近程模式",
      "fastAttack": "快速攻击模式",
      "gearedUpFastAttack": "改装快速攻击模式",
      "builder": "建筑工人",
      "multiTarget": "多目标模式",
      "stage1": "第一阶段",
      "stage2": "第二阶段",
      "stage3": "第三阶段",
      "enraged": "狂暴状态",
      "aura": "光环",
      "wall": "城墙伤害"
    },
    "values": {
      "both": "地面和空中",
      "Multiple Targets": "多目标",
      "Giga Tesla": "巨型特斯拉电磁塔",
      "Giga Inferno": "巨型地狱之塔",
      "Inferno Artillery": "地狱火炮"
    },
    "resourceNames": {
      "Shiny Ore": "闪亮矿石",
      "Glowy Ore": "璀璨矿石",
      "Starry Ore": "星辉矿石"
    },
    "localization": {
      "sourceReport": "data/TRANSLATIONS.md",
      "scope": "Chinese Wiki page names where available; BWIKI names for newer equipment; remaining stat labels are explicit Chinese UI translations of source keys. Numeric values are unchanged by localization."
    }
  },
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